O Level / IGCSE Mathematics formulas
Every chapter of O Level / IGCSE Mathematics on one page: the 446 formulas, definitions and facts to remember, in syllabus order. Use it for a last look before a test, then check yourself.
Number
Types of number
- Natural numbers are the counting numbers 1, 2, 3, …; integers are …, −2, −1, 0, 1, 2, …
- A prime has exactly two factors. 1 is not prime and 2 is the only even prime.
- To test whether a number is prime, try dividing by the primes up to its square root.
- HCF = product of the common prime factors, each with its lowest power.
- LCM = product of every prime factor that appears, each with its highest power.
- In a square number every prime factor has an even power.
- reciprocal of n = 1 ÷ n, so the reciprocal of a/b is b/a
Sets
- A ∩ B: in both A and B. A ∪ B: in A or B or both.
- A′: in ξ but not in A, so n(A′) = n(ξ) − n(A).
- n(A ∪ B) = n(A) + n(B) − n(A ∩ B)
- number in neither set = n(ξ) − n(A ∪ B)
- number in A only = n(A) − n(A ∩ B); this region is the set A ∩ B′
- A ⊆ B means every element of A is also in B; A ⊂ B (proper subset) means this and A is not equal to B.
- ∅ is the empty set; x ∈ A means x is an element of A.
Powers and roots
- a2 = a × a and a3 = a × a × a
- Squares: 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225
- Cubes: 1, 8, 27, 64, 125 and 103 = 1000
- (−a)2 is positive; (−a)3 is negative, so ∛(−8) = −2
- √(a/b) = √a ÷ √b and ∛(a/b) = ∛a ÷ ∛b
- For decimals use fractions: √0.25 = √(25/100) = 5/10 = 0.5
- To place a root between whole numbers, find the squares on each side: 36 < 40 < 49, so √40 is between 6 and 7.
Fractions, decimals and percentages
- Fraction to decimal: numerator ÷ denominator. Decimal to percentage: × 100.
- Add or subtract: change to a common denominator first, then add or subtract the numerators.
- Multiply: (a/b) × (c/d) = (a × c)/(b × d)
- Divide: (a/b) ÷ (c/d) = (a/b) × (d/c)
- Mixed number to improper fraction: 2 1/3 = (2 × 3 + 1)/3 = 7/3
- A fraction in lowest terms terminates only if its denominator has no prime factors other than 2 and 5.
- Recurring decimal: let x be the decimal, multiply by 10, 100, … to line up the repeating part, then subtract.
Ordering
- a > b means a is greater than b; a < b means a is less than b; ≥ and ≤ include “equal to”.
- Change fractions and percentages to decimals before comparing.
- Write the decimals to the same number of places: 0.7 = 0.700, so 0.7 > 0.69.
- For negative numbers the order reverses: 5 > 3 but −5 < −3.
- For a number between 0 and 1, squaring makes it smaller and the square root makes it larger.
- Dividing by a number between 0 and 1 gives a larger answer.
The four operations
- Order: Brackets, Indices (powers), Division and Multiplication, Addition and Subtraction.
- (+) × (+) = (+), (−) × (−) = (+), (+) × (−) = (−); the same pattern holds for division.
- Subtracting a negative is the same as adding: a − (−b) = a + b
- (−a)2 is positive and (−a)3 is negative.
- Multiplying decimals: multiply as whole numbers, then count the decimal places: 0.3 × 0.02 = 0.006.
- Dividing by a decimal: multiply both numbers by 10 or 100 first: 4.8 ÷ 0.06 = 480 ÷ 6 = 80.
Indices I
- am × an = am + n
- am ÷ an = am − n
- (am)n = am × n
- a0 = 1 (for a not equal to 0)
- a−n = 1 ÷ an, and (a/b)−n = (b/a)n
- a1/n = the nth root of a, so 91/2 = 3 and 81/3 = 2
- am/n = (nth root of a)m
Standard form
- Standard form is A × 10n with 1 ≤ A < 10 and n an integer.
- Large number: n is positive. Number less than 1: n is negative.
- Multiply: multiply the A values and add the indices.
- Divide: divide the A values and subtract the indices.
- Add or subtract: make the powers of ten the same first, or change to ordinary numbers.
- Adjusting: 24 × 103 = 2.4 × 104 and 0.5 × 108 = 5 × 107.
- (A × 10n)2 = A2 × 102n
Estimation
- Significant figures are counted from the first non-zero digit: 0.004 07 has 3 significant figures.
- Next digit 5 or more: round up. Next digit 4 or less: leave the digit as it is.
- Keep the size of the number: 48 651 to 2 significant figures is 49 000, not 49.
- Keep a final zero if it is significant: 2.596 to 3 significant figures is 2.60.
- Estimating: round each number to 1 significant figure, then calculate.
- Dividing by a number less than 1 makes the answer bigger: 240 ÷ 0.4 = 600.
- Round up when a whole number of containers or vehicles must hold everything.
Limits of accuracy
- lower bound = value − half the rounding unit; upper bound = value + half the rounding unit
- Nearest 10: ± 5. Nearest whole number: ± 0.5. 1 decimal place: ± 0.05. Nearest 5: ± 2.5.
- Error interval: lower bound ≤ x < upper bound
- Upper bound of a + b or a × b: use both upper bounds.
- Upper bound of a − b: upper a − lower b. Lower bound of a − b: lower a − upper b.
- Upper bound of a ÷ b: upper a ÷ lower b. Lower bound of a ÷ b: lower a ÷ upper b.
Ratio and proportion
- one part = given amount ÷ number of parts it stands for
- Sharing in the ratio a : b: the shares are a/(a + b) and b/(a + b) of the total.
- Simplify by dividing every part by the same number, with all quantities in the same units.
- Direct proportion: find the value for one, then multiply (the unitary method).
- Inverse proportion: the product stays the same, so workers × days is constant.
- Scale 1 : n: actual distance = map distance × n. 1 km = 100 000 cm.
- To join a : b and b : c, make the b values equal first.
Rates
- speed = distance ÷ time; distance = speed × time; time = distance ÷ speed
- average speed = total distance ÷ total time
- density = mass ÷ volume
- population density = number of people ÷ area
- km/h to m/s: divide by 3.6. m/s to km/h: multiply by 3.6.
- minutes to hours: divide by 60, so 45 minutes = 0.75 hour and 2 h 20 min = 2 1/3 h
- A rate per second from a rate per minute: divide by 60.
Percentages
- percentage of a quantity = (percentage ÷ 100) × quantity
- A as a percentage of B = (A ÷ B) × 100, with A and B in the same units
- percentage change = (change ÷ original value) × 100
- simple interest = principal × rate × time ÷ 100 (I = PRT/100)
- compound interest: total amount = P × (1 + r/100)n after n years
- interest earned = total amount − amount invested
- reverse percentage: original amount = new amount ÷ multiplier
Using a calculator
- Order: brackets, then powers and roots, then × and ÷, then + and −
- For a fraction, put brackets round the whole top and round the whole bottom: (a + b) ÷ (c × d)
- A display of 3.2E5 means 3.2 × 105 = 320 000; 3.2E−5 means 3.2 × 10−5 = 0.000032
- Money: a display of 7.4 means $7.40
- Time: 2.3 hours = 2 hours and 0.3 × 60 minutes = 2 hours 18 minutes
- For sin, cos and tan of angles in degrees, the calculator must be in degree mode
- To square a negative number, use brackets: (−3)2 = 9
Time
- 1 minute = 60 seconds; 1 hour = 60 minutes = 3600 seconds
- 1 day = 24 hours; 1 week = 7 days; 1 year = 12 months = 365 days (366 in a leap year)
- 12-hour to 24-hour: add 12 to pm times from 1:00 pm to 11:59 pm, so 7:05 pm = 19:05
- 12:00 midnight = 00:00 and 12:00 noon = 12:00
- minutes to hours: divide by 60, so 45 minutes = 0.75 hours
- decimal hours to minutes: multiply the decimal part by 60, so 0.4 hours = 24 minutes
- Time zones: find the arrival time in the starting place's time first, then add or subtract the time difference
Money
- total cost = price of one item × number of items
- change = amount paid − total cost
- profit = selling price − cost price (a negative answer is a loss)
- If $1 = k units of another currency: dollars × k = other currency, and other currency ÷ k = dollars
- best value = the lowest price for the same quantity (price ÷ quantity)
- time-and-a-half = 1.5 × the normal hourly rate; double time = 2 × the normal rate
- instalment price = deposit + (number of payments × each payment)
Exponential growth and decay
- growth multiplier = 1 + r/100, so 5% growth gives 1.05
- decay multiplier = 1 − r/100, so a 12% decrease gives 0.88
- value after n periods = starting value × multipliern
- number of periods n = total time ÷ length of one period
- In y = A × bn, A is the starting value; b > 1 means growth and 0 < b < 1 means decay
- To go back n periods in time, divide by multipliern
Surds
- √(ab) = √a × √b and √(a/b) = √a ÷ √b
- √a × √a = a
- Like surds: p√a + q√a = (p + q)√a, for example 3√2 + 5√2 = 8√2
- √a + √b is not equal to √(a + b)
- To rationalise k/√a, multiply top and bottom by √a: k/√a = k√a/a
- (a + √b)(a − √b) = a2 − b
- To rationalise k/(a + √b), multiply top and bottom by (a − √b); for k/(a − √b), use (a + √b)
Algebra and graphs
Introduction to algebra
- 3x means 3 × x, xy means x × y, and x/y means x ÷ y
- x2 means x × x; 3x2 means 3 × (x2), so square first, then multiply by 3
- (−a)2 = a2, for example (−4)2 = 16
- Subtracting a negative: p − (−q) = p + q
- negative × negative = positive; negative × positive = negative
- "4 less than n" is n − 4; "3 more than n" is n + 3; "twice n" is 2n
Algebraic manipulation
- Only like terms can be added or subtracted: 5a + 2a = 7a, but 5a + 2b stays as it is
- a(b + c) = ab + ac; a minus sign in front of a bracket changes every sign inside: −(2a − 7b) = −2a + 7b
- (a + b)(c + d) = ac + ad + bc + bd
- (a + b)2 = a2 + 2ab + b2 and (a − b)2 = a2 − 2ab + b2
- Difference of two squares: a2 − b2 = (a + b)(a − b)
- x2 + bx + c = (x + p)(x + q), where p + q = b and p × q = c
- Completing the square: x2 + bx + c = (x + b/2)2 − (b/2)2 + c
Algebraic fractions
- Simplify: factorise top and bottom, then cancel common factors, for example (x2 − 4)/(x2 + 2x) = (x − 2)(x + 2)/(x(x + 2)) = (x − 2)/x
- a/b + c/d = (ad + bc)/(bd)
- a/b − c/d = (ad − bc)/(bd)
- (a/b) × (c/d) = (ac)/(bd)
- (a/b) ÷ (c/d) = (a/b) × (d/c) = (ad)/(bc)
- When you subtract, keep the second top in brackets so that every sign changes
Indices II
- am × an = am + n
- am ÷ an = am − n
- (am)n = amn and (ab)n = anbn
- a0 = 1 (a not zero)
- a−n = 1/an
- a1/n = the nth root of a, so a1/2 = √a
- am/n = (nth root of a)m, for example 82/3 = 22 = 4
Equations
- Linear equation: expand brackets, collect the letter on one side and the numbers on the other, then divide
- If a/b = c/d then ad = bc (cross-multiply)
- Simultaneous equations: same signs subtract, different signs add, to eliminate one letter
- If (x − p)(x − q) = 0 then x = p or x = q
- Quadratic formula for ax2 + bx + c = 0: x = (−b ± √(b2 − 4ac))/(2a)
- Changing the subject when the letter appears twice: collect its terms on one side, factorise, then divide
- Always check by putting your answer back into the original equation
Inequalities
- < less than; > greater than; ≤ less than or equal to; ≥ greater than or equal to
- Multiplying or dividing both sides by a negative number reverses the sign: −2x > 6 gives x < −3
- Number line: open circle for < and >, filled circle for ≤ and ≥
- Graphs: broken (dashed) line for < and >, solid line for ≤ and ≥
- y > mx + c is the region above the line y = mx + c; y < mx + c is the region below it
- x > k is the region to the right of the vertical line x = k; x < k is to the left
- To check a region, put the coordinates of a test point such as (0, 0) into the inequality
Sequences
- Linear sequence with common difference d: nth term = dn + (first term − d)
- Quadratic sequence: the second difference is constant, and the coefficient of n2 = second difference ÷ 2
- Geometric sequence with first term a and multiplier r: nth term = a × rn − 1
- Square numbers 1, 4, 9, 16, 25 have nth term n2; cube numbers 1, 8, 27, 64 have nth term n3
- Triangular numbers 1, 3, 6, 10, 15 have nth term n(n + 1)/2
- To find which term has a given value, put the nth term equal to that value and solve for n
Proportion
- y directly proportional to x: y = kx
- y directly proportional to x2: y = kx2 (and y = kx3, y = k√x in the same way)
- y inversely proportional to x: y = k/x
- y inversely proportional to x2: y = k/x2 (and y = k/√x in the same way)
- The symbol ∝ means "is proportional to"
- If y = kx2, doubling x makes y 4 times as large; if y = k/x2, doubling x makes y one quarter as large
Graphs in practical situations
- speed = distance ÷ time = gradient of a distance–time graph
- average speed = total distance ÷ total time
- acceleration = change in speed ÷ time taken = gradient of a speed–time graph (unit m/s2)
- distance travelled = area under a speed–time graph
- area of a triangle = ½ × base × height; area of a trapezium = ½ × (sum of the parallel sides) × distance between them
- A conversion graph is a straight line: read across from one axis and down to the other
- A fixed charge plus a rate per hour gives a straight line that starts at the fixed charge on the vertical axis
Graphs of functions
- Roots of f(x) = 0 are the x-coordinates where y = f(x) crosses the x-axis
- To solve f(x) = k, draw the horizontal line y = k and read the x-coordinates of the intersections
- To solve another equation, rearrange it so the drawn function is on one side; the other side is the line to draw
- y = a/x has two branches and never touches the axes: there is no value at x = 0
- y = bx passes through (0, 1); it shows growth when b > 1 and decay when 0 < b < 1
- For y = a × bx the starting value (x = 0) is a, and y is multiplied by b each time x goes up by 1
- gradient of a tangent = change in y ÷ change in x, using two points far apart on the tangent
Sketching curves
- y-intercept: put x = 0 (for y = ax2 + bx + c it is c)
- x-intercepts (roots): put y = 0 and solve, usually by factorising
- a > 0 gives a minimum point (U shape); a < 0 gives a maximum point
- Line of symmetry of y = ax2 + bx + c: x = −b/(2a), which is also halfway between the roots
- y = (x − p)2 + q has its turning point at (p, q)
- y = (x − p)(x − q) crosses the x-axis at x = p and x = q
- A quadratic with roots p and q is y = k(x − p)(x − q); find k from another point on the curve
Functions
- f(a) means replace x with a in the formula
- To solve f(x) = k, put the formula equal to k and solve for x
- To find f−1(x): write y = f(x), rearrange to make x the subject, then replace y with x
- fg(x) = f(g(x)): apply g first, then f
- f−1(f(x)) = x, which is a quick check of your inverse
- For the range, check the end values of the domain and any turning point between them
Coordinate geometry
Coordinates
- (x, y): x is across, y is up or down; x always comes first
- Points on the x-axis have the form (a, 0); points on the y-axis have the form (0, b)
- The line x = a is vertical; the line y = b is horizontal; they meet at (a, b)
- Length of a horizontal line = difference of the x-coordinates; length of a vertical line = difference of the y-coordinates
- In a parallelogram ABCD, the movement from A to B is the same as the movement from D to C
- A point the same distance from A and B lies on the line through the midpoint of AB at right angles to AB
Drawing linear graphs
- A point lies on a line if its coordinates make the equation true
- y-intercept: put x = 0; x-intercept: put y = 0
- y = mx + c crosses the y-axis at (0, c)
- y = mx (no constant term) passes through the origin
- x = a is a vertical line through (a, 0); y = b is a horizontal line through (0, b)
- Two lines cross at the point whose coordinates fit both equations (the solution of the simultaneous equations)
Gradient of linear graphs
- gradient = change in y ÷ change in x (rise ÷ run)
- For points (x1, y1) and (x2, y2): m = (y2 − y1)/(x2 − x1)
- In y = mx + c the gradient is m; rearrange to this form first if needed
- ax + by = c has gradient −a/b
- Horizontal line (y = b): gradient 0; vertical line (x = a): gradient undefined
- Three points lie on one straight line if the gradient between each pair is the same
Length and midpoint
- Length of the segment from (x1, y1) to (x2, y2) = √[(x2 − x1)2 + (y2 − y1)2]
- Midpoint = ((x1 + x2)/2, (y1 + y2)/2)
- For the midpoint you add the coordinates; for the length you subtract them
- If M is the midpoint of AB, then B = (2 × x of M − x of A, 2 × y of M − y of A)
- Useful whole-number triangles: 3, 4, 5; 5, 12, 13; 6, 8, 10; 8, 15, 17
Equations of linear graphs
- y = mx + c: m is the gradient, c is the y-intercept
- Gradient from two points: m = (y2 − y1)/(x2 − x1)
- To find c, substitute the gradient and one known point into y = mx + c
- Another form: y − y1 = m(x − x1) for a line with gradient m through (x1, y1)
- Horizontal line through (a, b): y = b; vertical line through (a, b): x = a
- Divide every term when making y the subject: 3y = 2x + 12 becomes y = (2/3)x + 4
Parallel lines
- Parallel lines have equal gradients: m1 = m2
- y = mx + c and y = mx + d are parallel when c and d are different
- Rearrange to y = mx + c before comparing gradients
- A line parallel to ax + by = c can be written ax + by = k; find k by substituting the point
- Line through (x1, y1) parallel to a line of gradient m: y − y1 = m(x − x1)
Perpendicular lines
- Perpendicular lines: gradient of one × gradient of the other = −1 (m1 × m2 = −1)
- Perpendicular gradient = −1 ÷ (gradient of the given line): 3 → −1/3, −2/5 → 5/2
- Rearrange to y = mx + c before reading the gradient: 2x + y = 7 is y = −2x + 7, gradient −2
- Gradient between two points = (y2 − y1) ÷ (x2 − x1)
- Midpoint of AB = ((x1 + x2)/2, (y1 + y2)/2)
- Perpendicular bisector of AB: passes through the midpoint of AB, gradient = −1 ÷ (gradient of AB)
- A horizontal line (y = k) and a vertical line (x = h) are perpendicular
Geometry
Geometrical terms
- Acute: less than 90°. Right: 90°. Obtuse: between 90° and 180°. Reflex: between 180° and 360°
- Complementary angles add up to 90°; supplementary angles add up to 180°
- Equilateral: 3 equal sides. Isosceles: 2 equal sides. Scalene: no equal sides
- Trapezium: one pair of parallel sides. Parallelogram: two pairs. Rhombus: parallelogram with 4 equal sides. Kite: two pairs of equal sides next to each other
- Diagonals: equal in a rectangle; cross at 90° in a rhombus and a kite; both in a square
- Circle: radius, diameter (chord through the centre), circumference, arc (part of the circumference), sector (between two radii and an arc), segment (between a chord and an arc)
- Polygon names: pentagon 5, hexagon 6, heptagon 7, octagon 8, nonagon 9, decagon 10 sides
Geometrical constructions
- Triangle from three sides: draw one side; from each end draw an arc with radius equal to another side; join the crossing point to both ends
- A triangle can be made only if (sum of the two shorter sides) is greater than the longest side
- Perpendicular bisector of AB: equal arcs from A and from B, with radius more than half of AB; join the two crossing points
- Angle bisector: arc from the vertex cutting both arms, then equal arcs from those two points; join the vertex to the crossing point
- Reflex angle = 360° − the smaller angle at the same point
- Nets: cube = 6 squares; cuboid = 6 rectangles; cylinder = 1 rectangle + 2 circles; square-based pyramid = 1 square + 4 triangles
- Area of the net = total surface area of the solid
Scale drawings
- Scale 1 : n: real length = map length × n; map length = real length ÷ n
- 100 cm = 1 m and 100 000 cm = 1 km, so 1 : 50 000 means 1 cm represents 0.5 km
- Areas use the scale squared: if 1 cm represents 0.5 km, then 1 cm2 represents 0.5 × 0.5 = 0.25 km2
- Bearing: start at north, turn clockwise, write three figures (7° is written 007°)
- North 000°, east 090°, south 180°, west 270°; north-east 045°, south-east 135°, south-west 225°, north-west 315°
- Back bearing: add 180° if the bearing is less than 180°, subtract 180° if it is more (110° → 290°, 250° → 070°)
Similarity
- Length scale factor k = length on the larger shape ÷ matching length on the smaller shape
- Missing length on the larger shape = matching length on the smaller shape × k
- Area scale factor = k2 (this includes surface area)
- Volume scale factor = k3 (this also works for mass and capacity when the material is the same)
- Going back: k = √(area ratio) = cube root of (volume ratio)
- Line DE parallel to BC in triangle ABC: triangles ADE and ABC are similar, so AD/AB = AE/AC = DE/BC
Symmetry
- Regular polygon with n sides: n lines of symmetry and rotational symmetry of order n
- Square: 4 lines, order 4. Rectangle: 2 lines, order 2. Rhombus: 2 lines (its diagonals), order 2
- Parallelogram: 0 lines, order 2. Kite: 1 line, order 1. Isosceles trapezium: 1 line, order 1
- Equilateral triangle: 3 lines, order 3. Isosceles triangle: 1 line, order 1. Scalene triangle: 0 lines, order 1
- Cuboid with three different edge lengths: 3 planes of symmetry. Cube: 9 planes of symmetry
- Right pyramid on a regular n-sided base: n planes of symmetry (a regular tetrahedron has 6) and rotational symmetry of order n about its axis
- Cylinder and cone: an infinite number of planes of symmetry through the axis (a cylinder has one more, halfway along its length)
Angles
- Angles at a point = 360°; angles on a straight line = 180°; vertically opposite angles are equal
- Triangle = 180°; quadrilateral = 360°; an isosceles triangle has two equal base angles
- Exterior angle of a triangle = sum of the two opposite interior angles
- Parallel lines: alternate angles are equal (Z shape); corresponding angles are equal (F shape); co-interior angles add up to 180° (C shape)
- Sum of the interior angles of a polygon with n sides = (n − 2) × 180°
- Sum of the exterior angles of any polygon = 360°; regular polygon: each exterior angle = 360° ÷ n
- Interior angle + exterior angle = 180°
Circle theorems I
- Angle at the centre = 2 × angle at the circumference on the same arc
- Angle in a semicircle = 90° (the angle that a diameter makes at the circumference)
- Angles in the same segment are equal (same arc, same side of the chord)
- Opposite angles of a cyclic quadrilateral add up to 180°
- Exterior angle of a cyclic quadrilateral = the interior opposite angle
- Tangent and radius meet at 90° at the point of contact
- All radii are equal, so a triangle made by two radii and a chord is isosceles
Circle theorems II
- The perpendicular from the centre to a chord bisects the chord; the perpendicular bisector of a chord passes through the centre
- radius2 = (distance from centre to chord)2 + (half the chord)2
- Equal chords are the same distance from the centre
- Tangents from an outside point P are equal: PA = PB, so triangle PAB is isosceles
- In kite OAPB the angles at A and B are 90°, so angle AOB + angle APB = 180°
- Tangent, radius and the line OP make a right-angled triangle: OP2 = radius2 + PA2
- Alternate segment theorem: angle between tangent and chord = angle in the alternate segment
Mensuration
Units of measure
- Length: 10 mm = 1 cm; 100 cm = 1 m; 1000 m = 1 km
- Mass: 1000 mg = 1 g; 1000 g = 1 kg; 1000 kg = 1 tonne
- Area: 1 cm2 = 100 mm2; 1 m2 = 10 000 cm2; 1 km2 = 1 000 000 m2
- Volume: 1 cm3 = 1000 mm3; 1 m3 = 1 000 000 cm3
- Capacity: 1 litre = 1000 ml = 1000 cm3; 1 ml = 1 cm3; 1 m3 = 1000 litres
- Speed: km/h ÷ 3.6 = m/s; m/s × 3.6 = km/h (36 km/h = 10 m/s)
Area and perimeter
- Rectangle: area = length × width; perimeter = 2 × (length + width)
- Triangle: area = 1/2 × base × perpendicular height
- Parallelogram: area = base × perpendicular height
- Trapezium: area = 1/2 × (sum of the parallel sides) × perpendicular distance between them (A = 1/2 × (a + b) × h)
- Rhombus or kite: area = 1/2 × (product of the diagonals)
- Square: side = perimeter ÷ 4; area = side2
- Path or border: area = area of the outer shape − area of the inner shape
Circles, arcs and sectors
- Circumference = 2 × π × radius = π × diameter (C = 2πr = πd)
- Area of a circle = π × radius2 (A = πr2)
- Arc length = (angle ÷ 360) × 2πr
- Sector area = (angle ÷ 360) × πr2
- Perimeter of a sector = arc length + 2 × radius
- Perimeter of a semicircle = πr + 2r (half the circumference plus the diameter)
- Angle of a sector = (arc length ÷ circumference) × 360° = (sector area ÷ area of circle) × 360°
Surface area and volume
- Cuboid: volume = length × width × height; surface area = 2(lw + lh + wh)
- Prism: volume = area of cross-section × length
- Cylinder: volume = πr2h; curved surface area = 2πrh; total surface area of a closed cylinder = 2πrh + 2πr2
- Pyramid: volume = (1/3) × base area × perpendicular height
- Cone: volume = (1/3)πr2h; curved surface area = πrl, where l is the slant height
- Sphere: volume = (4/3)πr3; surface area = 4πr2
- 1 litre = 1000 cm3; 1 m3 = 1 000 000 cm3
Compound shapes and parts of shapes
- Joined shapes: total area (or volume) = sum of the parts
- Shape with a piece removed: area (or volume) left = whole − piece removed
- Semicircle: area = (1/2)πr2; curved edge = πr
- Sector with angle θ°: area = (θ/360) × πr2; arc length = (θ/360) × 2πr
- Segment: area = area of sector − area of triangle
- Ring between two circles with radii R and r: area = πR2 − πr2
- Hemisphere: volume = (2/3)πr3; curved surface area = 2πr2
Trigonometry
Pythagoras’ theorem
- a2 + b2 = c2, where c is the hypotenuse
- Hypotenuse: c = √(a2 + b2)
- Shorter side: a = √(c2 − b2)
- Test: if the three sides fit a2 + b2 = c2, the triangle is right-angled, with the right angle opposite c
- Whole-number sets to know: 3, 4, 5; 5, 12, 13; 8, 15, 17; 7, 24, 25, and their multiples such as 6, 8, 10
- Check: the hypotenuse must be longer than each other side, and shorter than their sum
Right-angled triangles
- sin x = opposite ÷ hypotenuse
- cos x = adjacent ÷ hypotenuse
- tan x = opposite ÷ adjacent
- To find an angle: x = sin−1(opposite ÷ hypotenuse), and the same with cos−1 and tan−1
- Angle of elevation: measured up from the horizontal. Angle of depression: measured down from the horizontal. The angle of depression from A to B equals the angle of elevation from B to A
- Bearing: angle measured clockwise from north, three figures, e.g. 050°
- The perpendicular from a point to a line is the shortest distance to the line
Non-right-angled triangles
- Sine rule for a side: a ÷ sin A = b ÷ sin B = c ÷ sin C
- Sine rule for an angle: (sin A) ÷ a = (sin B) ÷ b
- Cosine rule for a side: a2 = b2 + c2 − 2bc cos A
- Cosine rule for an angle: cos A = (b2 + c2 − a2) ÷ (2bc)
- Area of triangle = (1/2)ab sin C, where C is the angle between sides a and b
- Angles of a triangle add up to 180°: find the third angle first if it gives you a matching side and angle
- sin(180° − x) = sin x, e.g. sin 150° = sin 30° = 0.5
Pythagoras’ theorem and trigonometry
- Two sides known, third side wanted: Pythagoras. An angle known or wanted: sin, cos or tan
- Longest diagonal of a cuboid = √(length2 + width2 + height2)
- Angle between a space diagonal and the base of a cuboid: tan x = height ÷ diagonal of the base
- Isosceles triangle: the perpendicular from the top vertex cuts the base in half and cuts the top angle in half
- Rhombus: the diagonals cut each other in half at right angles
- Area of a triangle = (1/2) × base × perpendicular height
- Keep the full calculator value in the middle steps and round only at the end
Transformations and vectors
Transformations
- Reflection: in the x-axis (x, y) → (x, −y); in the y-axis (x, y) → (−x, y); in y = x (x, y) → (y, x); in y = −x (x, y) → (−y, −x)
- Reflection in the line x = a: (x, y) → (2a − x, y). In the line y = b: (x, y) → (x, 2b − y)
- Rotation about the origin: 90° anticlockwise (x, y) → (−y, x); 90° clockwise (x, y) → (y, −x); 180° (x, y) → (−x, −y)
- Translation by the vector (a, b): (x, y) → (x + a, y + b)
- Enlargement, scale factor k: image = centre + k × (vector from centre to point). Lengths × k, area × k2
- Scale factor between 0 and 1 makes the image smaller; a negative scale factor puts the image on the opposite side of the centre
- The inverse of a rotation is the same angle about the same centre in the opposite direction
Vectors in two dimensions
- Translation vector = coordinates of image − coordinates of object
- Add: (a, b) + (c, d) = (a + c, b + d)
- Subtract: (a, b) − (c, d) = (a − c, b − d)
- Multiply by a scalar: k(a, b) = (ka, kb)
- Journeys join up: vector AB + vector BC = vector AC
- The vector −a has the same length as a but the opposite direction
- Left and down are negative: 6 left and 2 down is (−6, −2)
Magnitude of a vector
- Magnitude of the vector (x, y) = √(x2 + y2)
- Vector AB = position vector of B − position vector of A (AB = b − a)
- Vector BA = −(vector AB)
- Midpoint M of AB: OM = (1/2)(a + b)
- P on AB with AP : PB = m : n: OP = a + (m ÷ (m + n)) × (b − a)
- Parallel: if vector PQ = k × vector RS, then PQ is parallel to RS and k times as long
- Three points A, B, C lie on one straight line if AB and BC are parallel, because they share the point B
Probability
Introduction to probability
- P(event) = number of outcomes you want ÷ total number of equally likely outcomes
- 0 ≤ P(event) ≤ 1: impossible = 0, certain = 1
- P(not A) = 1 − P(A), also written P(A′) = 1 − P(A)
- The probabilities of all the outcomes add up to 1, when only one of them can happen at a time
- Number of items of one kind = P(that kind) × total number of items
- Total number of items = number of one kind ÷ P(that kind)
- Give a probability as a fraction, decimal or percentage, not as a ratio
Relative and expected frequencies
- Relative frequency = number of times the event happens ÷ total number of trials
- Relative frequency is an estimate of the probability; more trials give a better estimate
- Expected frequency = probability × number of trials
- Number of trials = expected frequency ÷ probability
- Expected number of times it does not happen = (1 − probability) × number of trials
- Fair object: use the theoretical probability. Biased object: use the relative frequency
Probability of combined events
- Independent events: P(A and B) = P(A) × P(B)
- Mutually exclusive events: P(A or B) = P(A) + P(B)
- P(at least one) = 1 − P(none)
- Tree diagram: multiply along the branches, add between the routes; each set of branches adds up to 1
- Without replacement: the second probability has a total one smaller, e.g. 4/10 then 3/9
- Two dice give 6 × 6 = 36 equally likely outcomes; two coins give 4
- Venn diagram: number in A or B = number in A + number in B − number in both
Statistics
Classifying statistical data
- Qualitative (categorical) data: words or categories, e.g. eye colour.
- Quantitative data: numbers. It is either discrete or continuous.
- Discrete: counted, only separate values, e.g. number of pets. Continuous: measured, any value in a range, e.g. time.
- Shoe size is discrete: only certain sizes exist, even though some are halves.
- Groups for continuous data: 10 < x ≤ 20, 20 < x ≤ 30, and so on (no gaps, no overlaps).
- Groups for discrete data can be written 0–4, 5–9, 10–14.
- For qualitative data the only average that can be found is the mode.
Interpreting statistical data
- Total from a frequency table = sum of (value × frequency).
- Percentage of the total = (part ÷ total) × 100.
- Compare an average (mean or median) to say which set is higher in general.
- Compare the spread (range or interquartile range): a smaller spread means more consistent values.
- A sample must be large enough and must represent the whole population.
- An axis that does not start at 0 makes a small change look large.
- Correlation between two things does not show that one causes the other.
Averages and measures of spread
- Mean = sum of the values ÷ number of values.
- Median = middle value when the values are in order. For n values it is the (n + 1)/2 th value; with two middle values, take the number halfway between them.
- Mode = the value that occurs most often. Range = largest value − smallest value.
- Frequency table: mean = sum of (value × frequency) ÷ sum of frequencies (Σfx ÷ Σf).
- Grouped data: estimate of the mean = sum of (midpoint × frequency) ÷ sum of frequencies.
- Modal class = the class with the highest frequency.
- Sum of the values = mean × number of values.
Statistical charts and diagrams
- Pie chart: sector angle = (frequency ÷ total) × 360°.
- Pie chart: frequency = (sector angle ÷ 360°) × total.
- Pictogram: number = number of symbols × value of one symbol; count part symbols as fractions.
- Stem-and-leaf: leaves are in order and the key gives the meaning, e.g. 2 | 5 means 25.
- Frequency polygon: plot each frequency above the midpoint of its class and join the points with straight lines.
- Composite (stacked) bar: the value of a section is its top reading − its bottom reading.
- Dual bar chart: two bars side by side for each category, used to compare two sets.
Scatter diagrams
- Positive correlation: as one quantity increases, the other increases (points slope upwards from left to right).
- Negative correlation: as one quantity increases, the other decreases (points slope downwards from left to right).
- Zero (no) correlation: the points show no pattern.
- The closer the points are to a straight line, the stronger the correlation.
- Line of best fit: one straight ruled line through the middle of the points, with points balanced on both sides.
- An outlier is a point far from the pattern of the others.
- Estimates outside the range of the data are unreliable, because the trend may not continue.
Cumulative frequency diagrams
- Cumulative frequency = sum of all the frequencies up to the end of that class.
- Plot each point at (upper class boundary, cumulative frequency).
- For n values: median at n/2, lower quartile at n/4, upper quartile at 3n/4 on the cumulative frequency axis.
- Interquartile range = upper quartile − lower quartile.
- The pth percentile is read at (p ÷ 100) × n. The median is the 50th percentile.
- Number of values greater than x = total − cumulative frequency at x.
- Frequency of one class = its cumulative frequency − the cumulative frequency of the class before.
Histograms
- Frequency density = frequency ÷ class width.
- Frequency = frequency density × class width = area of the bar.
- Class width = upper class boundary − lower class boundary, e.g. 10 < x ≤ 25 has width 15.
- The vertical axis is frequency density; the horizontal axis is a continuous scale with no gaps between bars.
- Bars of equal height have equal frequency density, not equal frequency.
- For part of a class: frequency ≈ frequency density × width of that part.