GCSE Maths (AQA) formulas
Every chapter of GCSE Maths (AQA) on one page: the 205 formulas, definitions and facts to remember, in syllabus order. Use it for a last look before a test, then check yourself.
Number
Structure and calculation
- Order of operations: brackets first, then powers and roots, then × and ÷, then + and −.
- Negative numbers: the bigger the size, the smaller the number, e.g. −7 < −2.
- Fractions: change mixed numbers to improper fractions first. To multiply, multiply tops and multiply bottoms. To divide, turn the second fraction upside down and multiply.
- To add or subtract fractions, use a common denominator.
- HCF from prime factors: take the lowest power of each prime that is in both numbers.
- LCM from prime factors: take the highest power of every prime that appears in either number.
- Product rule: m choices then n choices gives m × n outcomes. If nothing can repeat, the number of choices drops by 1 each time.
Powers, roots, indices and standard form
- Multiply: add the indices (am × an = am + n). Divide: subtract them (am ÷ an = am − n).
- Power of a power: multiply the indices ((am)n = amn). Everything in the bracket is raised: (2x)3 = 8x3.
- a0 = 1 and a−n = 1/an.
- a1/n is the nth root of a. am/n = (nth root of a)m: take the root first, then the power.
- Standard form: A × 10n with 1 ≤ A < 10. n is positive for large numbers and negative for numbers less than 1.
- To multiply in standard form, multiply the A values and add the powers of 10. To divide, divide the A values and subtract the powers. Then adjust so that A is between 1 and 10.
- To estimate a root, find the square numbers on each side: √40 is between √36 = 6 and √49 = 7.
Surds and exact calculation
- √a × √b = √(ab) and √a ÷ √b = √(a/b).
- √a × √a = a.
- Simplify by taking out the largest square factor: √48 = √16 × √3 = 4√3.
- Only like surds can be added: 3√2 + 5√2 = 8√2. √a + √b is not √(a + b).
- (a + √b)(a − √b) = a2 − b, with no surd left.
- To rationalise k/√a, multiply top and bottom by √a.
- To rationalise k/(a + √b), multiply top and bottom by (a − √b). Change the sign in the middle.
Fractions, decimals and percentages
- Terminating decimal to fraction: use place value, then simplify, e.g. 0.36 = 36/100 = 9/25.
- Fraction to decimal: divide the top by the bottom, e.g. 5/8 = 5 ÷ 8 = 0.625.
- Recurring decimal: let x = the decimal. Multiply by 10 if one digit repeats, by 100 if two digits repeat, then subtract to remove the repeating part.
- Quick check: one repeating digit is that digit over 9 (0.777… = 7/9). Two repeating digits are those digits over 99 (0.4545… = 45/99 = 5/11).
- Ratio a : b means the two parts are a/(a + b) and b/(a + b) of the whole.
- "Of" means multiply: 2/3 of 60 = 2/3 × 60 = 40, and 35% of 60 = 0.35 × 60 = 21.
- If you know a percentage of a number, divide to find 1% (or 10%) first, then multiply up.
Measures, estimation and bounds
- 1 m = 100 cm, so 1 m2 = 1002 = 10 000 cm2 and 1 m3 = 1003 = 1 000 000 cm3.
- Time is not decimal: 1 hour = 60 minutes, so 0.1 hour = 6 minutes and 0.25 hour = 15 minutes.
- Significant figures are counted from the first digit that is not zero: 0.004 72 to 2 significant figures is 0.0047.
- Rounding: the bounds are half a unit each side. 7.4 to 1 decimal place gives 7.35 ≤ x < 7.45.
- Truncating: 6.8 truncated to 1 decimal place gives 6.8 ≤ x < 6.9.
- Largest value of a + b or a × b: use both upper bounds. Smallest: use both lower bounds.
- Largest value of a − b or a ÷ b: upper bound of a with lower bound of b. Smallest: lower bound of a with upper bound of b.
Algebra
Algebraic expressions
- Like terms have exactly the same letters and powers: 3x2 and 5x2 are like terms, 3x2 and 3x are not.
- When substituting a negative number, put it in brackets: if a = −3 then a2 = (−3)2 = 9.
- Two brackets: (a + b)(c + d) = ac + ad + bc + bd. For three brackets, expand two first, then multiply by the third.
- x2 + bx + c: find two numbers that multiply to c and add to b.
- ax2 + bx + c: find two numbers that multiply to a × c and add to b, split the middle term, then factorise in pairs.
- Difference of two squares: a2 − b2 = (a + b)(a − b).
- A minus sign in front of a bracket changes every sign inside: −2(x − 4) = −2x + 8.
Formulae, identities, proof and functions
- Changing the subject: undo each operation with its inverse (+ and −, × and ÷, square and square root), the same on both sides.
- If the new subject appears twice: remove fractions, collect its terms on one side, factorise, then divide.
- Identity: expand one side and compare the x2 terms, the x terms and the constants.
- For any integer n: 2n is even, 2n + 1 is odd, n and n + 1 are consecutive. A multiple of k is k × (an integer).
- Inverse function f−1(x): write y = f(x), rearrange to make x the subject, then swap the letter y for x.
- Composite function: fg(x) = f(g(x)). Do g first, then f. fg(x) and gf(x) are usually different.
Coordinates and straight-line graphs
- Gradient = change in y ÷ change in x (m = (y2 − y1)/(x2 − x1)).
- Midpoint = ((x1 + x2)/2, (y1 + y2)/2).
- Length of a line segment = √((x2 − x1)2 + (y2 − y1)2).
- Parallel lines: same m. Perpendicular lines: m1 × m2 = −1, so the new gradient is −1/m (turn it upside down and change the sign).
- Line with gradient m through (x1, y1): y − y1 = m(x − x1), or put the point into y = mx + c to find c.
- A line crosses the y-axis where x = 0 and the x-axis where y = 0.
- In a real context, m is the rate (for example cost per km) and c is the starting value (for example a fixed charge).
Quadratic and other graphs
- Roots: solve y = 0. y-intercept: put x = 0.
- Completing the square: x2 + bx + c = (x + b/2)2 − (b/2)2 + c.
- y = (x + p)2 + q has its turning point at (−p, q). Its x-coordinate is also halfway between the two roots.
- Reciprocal y = k/x: two separate branches that never touch the axes. Exponential y = ax: passes through (0, 1) and never touches the x-axis.
- sin x and cos x stay between −1 and 1 and repeat every 360°. tan x repeats every 180°. sin x = sin (180° − x) and cos x = cos (360° − x).
- Translations: y = f(x) + a moves the graph up a. y = f(x + a) moves it left a (y = f(x − a) moves it right a).
- Reflections: y = −f(x) reflects in the x-axis (y-values change sign). y = f(−x) reflects in the y-axis (x-values change sign).
Graphs in context, gradients, areas and circles
- Distance-time graph: gradient = speed. A horizontal line means not moving. A steeper line means faster.
- Velocity-time graph: gradient = acceleration (m/s2). A horizontal line means constant velocity.
- Velocity-time graph: area under the graph = distance travelled. Split it into triangles, rectangles and trapezia.
- Area of a triangle = ½ × base × height. Area of a trapezium = ½ × (a + b) × h, where a and b are the parallel sides.
- Gradient at a point on a curve: draw a tangent there, then use change in y ÷ change in x for two points on the tangent.
- Circle, centre (0, 0), radius r: x2 + y2 = r2. A point is on the circle if its coordinates fit the equation.
- Tangent at (a, b): the radius has gradient b/a, so the tangent has gradient −a/b.
Solving equations
- Linear: whatever you do to one side, do to the other side too.
- Fractions: multiply every term by the common denominator first.
- Factorising: if (x − p)(x − q) = 0 then x = p or x = q.
- Quadratic formula for ax2 + bx + c = 0: x = (−b ± √(b2 − 4ac)) ÷ (2a)
- Completing the square: x2 + bx = (x + b/2)2 − (b/2)2
- If b2 − 4ac is negative there are no real solutions; if it is zero there is one repeated solution.
- Iteration: put x0 into the formula to get x1, put x1 in to get x2, and so on.
Simultaneous equations and inequalities
- Elimination: same signs subtract, different signs add.
- Linear with quadratic: substitute, solve the quadratic, then find the other letter for each solution.
- Multiplying or dividing an inequality by a negative number reverses the sign.
- Number line: open circle for < or >, filled circle for ≤ or ≥.
- Set notation: write the answer as {x : x > 3}.
- Quadratic with roots p < q and positive x2 term: "< 0" gives p < x < q; "> 0" gives x < p or x > q.
- Graphs: dashed line for < or >, solid line for ≤ or ≥; test a point to find the correct side.
Sequences
- Linear sequence with common difference d and first term a: nth term = dn + (a − d).
- Quadratic sequence an2 + bn + c: a = second difference ÷ 2.
- To find bn + c, subtract an2 from each term and find the nth term of what is left.
- Geometric sequence: common ratio = any term ÷ the term before it.
- Square numbers: 1, 4, 9, 16, 25, … (n2). Cube numbers: 1, 8, 27, 64, 125, … (n3).
- Triangular numbers: 1, 3, 6, 10, 15, … with nth term n(n + 1) ÷ 2.
- Fibonacci-type: each term = sum of the two terms before it.
Ratio, proportion and rates of change
Units, scale and ratio
- 1 km = 1000 m, 1 m = 100 cm, 1 kg = 1000 g, 1 litre = 1000 ml = 1000 cm3.
- 1 m2 = 1002 = 10 000 cm2; 1 m3 = 1003 = 1 000 000 cm3.
- m/s to km/h: multiply by 3.6. km/h to m/s: divide by 3.6.
- 1 g/cm3 = 1000 kg/m3.
- Scale 1 : n: real length = map length × n; real area = model area × n2.
- Sharing in the ratio a : b: one part = total ÷ (a + b); the first share is a/(a + b) of the total.
- x : y = a : b means x/y = a/b, so bx = ay.
Percentages
- A as a percentage of B = (A ÷ B) × 100
- Percentage change = (change ÷ original value) × 100
- Multiplier for an increase of r% = 1 + r/100; for a decrease of r% = 1 − r/100
- New value = original value × multiplier
- Original value = new value ÷ multiplier
- Simple interest = amount invested × rate × number of years ÷ 100
- Two changes one after the other: multiply the two multipliers.
Direct and inverse proportion
- y is directly proportional to x: y = kx, so y ÷ x is constant.
- y is inversely proportional to x: y = k/x, so x × y is constant.
- "Inversely proportional to x" means the same as "directly proportional to 1/x".
- Other forms: y = kx2, y = k√x, y = k/x2.
- If y is proportional to xn and x is multiplied by c, then y is multiplied by cn.
- Unitary method (direct): find the value for one item first, then multiply.
Compound measures and rates of change
- speed = distance ÷ time
- density = mass ÷ volume
- pressure = force ÷ area (N/m2)
- Gradient = change in y ÷ change in x = (y2 − y1)/(x2 − x1)
- Average rate of change between two points = gradient of the chord joining them.
- Instantaneous rate of change at a point = gradient of the tangent at that point.
- A negative gradient means the quantity is decreasing.
Growth and decay
- Growth: value after n periods = starting value × (1 + r/100)n
- Decay: value after n periods = starting value × (1 − r/100)n
- Doubling: value = starting value × 2n, where n = number of doubling periods.
- To find the rate: multiplier = nth root of (final value ÷ starting value).
- Iteration Vn+1 = aVn + b: put V0 in to get V1, then V1 in to get V2.
- Compound interest gives more than simple interest after the first year at the same rate.
Geometry and measures
Angles, polygons and bearings
- Angles at a point add to 360°; angles on a straight line add to 180°; vertically opposite angles are equal.
- Parallel lines: alternate angles are equal, corresponding angles are equal, co-interior angles add to 180°.
- Angles in a triangle add to 180°; in a quadrilateral, 360°.
- Sum of interior angles of a polygon with n sides = (n − 2) × 180°
- Exterior angles of any polygon add to 360°; in a regular polygon each one = 360° ÷ n.
- Interior angle + exterior angle = 180°
- Bearing: from north, clockwise, three figures (070°). Bearing back = bearing ± 180°.
Transformations
- Reflection: x-axis (x, y) → (x, −y); y-axis (x, y) → (−x, y); line y = x (x, y) → (y, x); line y = −x (x, y) → (−y, −x).
- Rotation about the origin: 90° clockwise (x, y) → (y, −x); 90° anticlockwise (x, y) → (−y, x); 180° (x, y) → (−x, −y).
- Translation by the vector with top entry a and bottom entry b: (x, y) → (x + a, y + b).
- Enlargement, scale factor k: image = centre + k × (point − centre).
- To describe fully: reflection needs the mirror line; rotation needs angle, direction and centre; translation needs the vector; enlargement needs scale factor and centre.
- Points on the mirror line are invariant in a reflection; the centre is invariant in a rotation or an enlargement.
Circle theorems
- The angle at the centre is twice the angle at the circumference standing on the same arc.
- The angle in a semicircle (standing on a diameter) is 90°.
- Angles in the same segment (standing on the same arc, on the same side of the chord) are equal.
- Opposite angles of a cyclic quadrilateral add up to 180°.
- A tangent meets the radius at 90°, and the two tangents from one outside point are equal in length.
- Alternate segment theorem: the angle between a tangent and a chord equals the angle in the opposite (alternate) segment.
- The perpendicular from the centre to a chord cuts the chord in half.
Area, volume and surface area
- Area of a triangle = ½ × base × perpendicular height; area of a parallelogram = base × perpendicular height.
- Area of a trapezium = ½ × (a + b) × h, where a and b are the parallel sides and h is the distance between them.
- Circle: circumference = π × diameter (C = πd = 2πr); area = π × radius2 (A = πr2).
- Volume of a prism = area of cross-section × length; volume of a cylinder = πr2h.
- Volume of a pyramid or cone = (1/3) × base area × vertical height; cone: V = (1/3)πr2h, curved surface area = πrl (l = slant height).
- Sphere: volume = (4/3)πr3; surface area = 4πr2.
- Arc length = (θ/360) × 2πr; sector area = (θ/360) × πr2, with θ in degrees.
Congruence and similarity
- Congruent triangles: SSS (three sides), SAS (two sides and the angle between them), ASA (two angles and a matching side), RHS (right angle, hypotenuse and one other side).
- AAA does not prove congruence: equal angles only show the triangles are similar.
- Scale factor = length on the new shape ÷ matching length on the old shape.
- Length scale factor k gives area scale factor k2 and volume scale factor k3.
- Lengths in ratio a : b give areas in ratio a2 : b2 and volumes in ratio a3 : b3.
- To go from an area ratio to a length ratio take the square root; from a volume ratio take the cube root.
- A line parallel to one side of a triangle cuts off a smaller triangle that is similar to the whole triangle.
Pythagoras and trigonometry
- Pythagoras: a2 + b2 = c2, where c is the hypotenuse. For a shorter side, subtract: a2 = c2 − b2.
- sin θ = opposite ÷ hypotenuse; cos θ = adjacent ÷ hypotenuse; tan θ = opposite ÷ adjacent (SOH CAH TOA).
- To find an angle use the inverse function, e.g. θ = tan−1(opposite ÷ adjacent).
- Diagonal of a cuboid: d2 = length2 + width2 + height2.
- sin 0° = 0, sin 30° = 1/2, sin 45° = √2/2, sin 60° = √3/2, sin 90° = 1.
- cos 0° = 1, cos 30° = √3/2, cos 45° = √2/2, cos 60° = 1/2, cos 90° = 0.
- tan 0° = 0, tan 30° = 1/√3 (the same as √3/3), tan 45° = 1, tan 60° = √3.
Sine rule, cosine rule and area of a triangle
- Sine rule: a ÷ sin A = b ÷ sin B = c ÷ sin C.
- To find an angle, turn the sine rule over: sin A ÷ a = sin B ÷ b.
- Cosine rule for a side: a2 = b2 + c2 − 2bc cos A.
- Cosine rule for an angle: cos A = (b2 + c2 − a2) ÷ (2bc).
- Area of a triangle = ½ × a × b × sin C, where C is the angle between sides a and b.
- A negative value of cos A means the angle is obtuse (between 90° and 180°).
Vectors
- Translation vector = (new x − old x, new y − old y), top entry first.
- Add or subtract column vectors entry by entry; multiplying by a number (a scalar) multiplies each entry.
- Vector AB = b − a, where a and b are the vectors from O to A and from O to B.
- Vector BA = −(vector AB).
- The midpoint M of AB has vector OM = ½(a + b).
- Two vectors are parallel when one is a multiple of the other, e.g. 6a − 3b = 3(2a − b).
- If vector PQ and vector QR are multiples of each other, then P, Q and R lie on one straight line.
Probability
Probability and expected outcomes
- Probability = number of successful outcomes ÷ total number of equally likely outcomes.
- Relative frequency = number of times the event happens ÷ number of trials.
- Expected number of times = probability × number of trials.
- The probabilities of all the possible (mutually exclusive) outcomes add up to 1.
- P(event does not happen) = 1 − P(event happens).
- More trials give a more reliable estimate of probability.
- In a frequency tree, the numbers on the branches from a point add up to the number at that point.
Combined events and conditional probability
- Independent events: P(A and B) = P(A) × P(B).
- Mutually exclusive events: P(A or B) = P(A) + P(B).
- Tree diagram: multiply along the branches, then add the results of the paths you want.
- Without replacement: the second probability has a denominator one smaller.
- P(at least one) = 1 − P(none).
- P(A given B) = P(A and B) ÷ P(B); from a table or Venn diagram, number in both A and B ÷ number in B.
- Two dice give 6 × 6 = 36 equally likely outcomes.
Statistics
Sampling and statistical diagrams
- Estimate for the population = (number in sample with the feature ÷ sample size) × population size.
- Pie chart angle = (frequency ÷ total frequency) × 360°.
- Frequency density = frequency ÷ class width.
- Frequency = frequency density × class width (the area of the bar).
- Plot cumulative frequency against the upper end of each class.
- For n values on a cumulative frequency graph: median at n/2, lower quartile at n/4, upper quartile at 3n/4.
- Number above a value = total − cumulative frequency at that value.
Averages, spread and scatter graphs
- Mean = sum of the values ÷ number of values, so sum of the values = mean × number of values.
- Median: put the values in order; it is the value in position (n + 1) ÷ 2. For two middle values, take the number halfway between them.
- Estimated mean from a grouped table = sum of (midpoint × frequency) ÷ total frequency. The modal class has the highest frequency.
- Range = largest − smallest; interquartile range (IQR) = upper quartile − lower quartile.
- Box plot: minimum, lower quartile, median, upper quartile, maximum, with 25% of the data in each of the four parts.
- An outlier is a value that lies far away from the rest of the data. It can distort the mean and the range.
- Positive correlation: both increase together; negative: one goes up as the other goes down. Correlation does not prove that one causes the other, and predictions outside the data range (extrapolation) are unreliable.