FSc Part 1 Physics formulas
Every chapter of FSc Part 1 Physics on one page: the 203 formulas, definitions and facts to remember, in syllabus order. Use it for a last look before a test, then check yourself.
Measurements
SI units, prefixes and significant figures
- Base units: metre (m), kilogram (kg), second (s), ampere (A), kelvin (K), mole (mol), candela (cd).
- Supplementary units: radian (rad) for plane angle, steradian (sr) for solid angle.
- newton: N = kg m s−2; joule: J = kg m2 s−2; pascal: Pa = kg m−1 s−2.
- Prefixes: pico 10−12, nano 10−9, micro 10−6, milli 10−3, kilo 103, mega 106, giga 109.
- Zeros on the left of the first non-zero digit are not significant; zeros between digits, and zeros at the end after a decimal point, are significant.
- Multiplying or dividing: keep as many significant figures as the factor with the fewest.
- Adding or subtracting: keep as many decimal places as the term with the fewest.
Errors and uncertainties
- Percentage uncertainty = (absolute uncertainty ÷ measured value) × 100.
- Addition and subtraction: add the absolute uncertainties.
- Multiplication and division: add the percentage uncertainties.
- Power: multiply the percentage uncertainty by the power, e.g. for r3 it is 3 × (% uncertainty in r).
- Timing experiment: uncertainty in one period = least count of the stopwatch ÷ number of oscillations timed.
- Corrected reading = observed reading − zero error (a positive zero error is subtracted).
Dimensions of physical quantities
- Velocity [LT−1]; acceleration [LT−2]; force [MLT−2].
- Work, energy and torque [ML2T−2]; power [ML2T−3]; momentum and impulse [MLT−1].
- Pressure [ML−1T−2]; frequency and angular frequency [T−1].
- Homogeneity: dimensions on the left side = dimensions of every term on the right side.
- Dimensional analysis cannot find a numerical constant such as 2π or ½.
- A dimensionally correct equation may still be wrong; a dimensionally wrong equation is certainly wrong.
Vectors and equilibrium
Vectors: representation, addition and rectangular components
- Ax = A cos θ and Ay = A sin θ (θ measured from the positive x-axis).
- Magnitude: A = √(Ax2 + Ay2).
- Direction: φ = tan−1(|Ay| ÷ |Ax|), then use the signs of the components to pick the quadrant.
- Quadrants: 1st θ = φ; 2nd θ = 180° − φ; 3rd θ = 180° + φ; 4th θ = 360° − φ.
- Resultant: Rx = Ax + Bx and Ry = Ay + By.
- Unit vector in the direction of A = A ÷ (magnitude of A).
- The resultant of two vectors A and B lies between (A − B) and (A + B) in magnitude.
Product of two vectors
- A · B = AB cos θ = AxBx + AyBy + AzBz.
- A · B = B · A; i · i = j · j = k · k = 1; i · j = j · k = k · i = 0.
- Angle between vectors: cos θ = (A · B) ÷ (AB).
- Magnitude of A × B = AB sin θ = area of the parallelogram with A and B as sides.
- A × B = −(B × A); i × j = k, j × k = i, k × i = j; i × i = j × j = k × k = 0.
- Work W = F · d; power P = F · v; torque τ = r × F.
Torque and equilibrium
- Torque = r × F; magnitude τ = rF sin θ, where θ is the angle between r and F. Unit: N m.
- Torque = force × moment arm, where the moment arm is r sin θ.
- First condition: ΣF = 0, which means ΣFx = 0 and ΣFy = 0.
- Second condition: Στ = 0, so total clockwise torque = total anticlockwise torque.
- The weight of a uniform body acts at its centre.
- Take torques about a point where an unknown force acts, so that force drops out.
Motion and force
Displacement, velocity, acceleration and motion graphs
- Average velocity = displacement ÷ time (vav = d/t).
- Acceleration = change in velocity ÷ time taken (a = (vf − vi)/t).
- vf = vi + at.
- S = vit + ½at2.
- 2aS = vf2 − vi2.
- Distance with uniform acceleration = average velocity × time = ½(vi + vf) × t.
- Free fall: taking upward as positive, a = −9.8 m s−2 on the way up and on the way down.
Newton's laws, momentum and collisions
- F = ma; momentum p = mv (unit kg m s−1 or N s).
- Force = change in momentum ÷ time (F = (mvf − mvi)/t); impulse = F × t = mvf − mvi.
- Conservation: m1v1 + m2v2 = m1v1′ + m2v2′.
- Elastic, head-on, target at rest: v1′ = (m1 − m2)v1/(m1 + m2) and v2′ = 2m1v1/(m1 + m2).
- Equal masses, elastic: the bodies exchange velocities. Light body hitting a massive body at rest: it bounces back with almost the same speed.
- Force due to a flowing fluid = mass per second × change in velocity.
- Rocket: acceleration = (mass of gas ejected per second × speed of gas relative to rocket) ÷ mass of rocket (a = mv/M).
Projectile motion
- Components of the launch velocity: vix = vi cos θ and viy = vi sin θ.
- Time of flight: t = 2vi sin θ ÷ g.
- Maximum height: h = vi2 sin2θ ÷ (2g).
- Horizontal range: R = vi2 sin 2θ ÷ g.
- Range is greatest at θ = 45°, where Rmax = vi2 ÷ g.
- Complementary angles such as 30° and 60° give the same range at the same speed.
- Thrown horizontally from height h: time to fall t = √(2h ÷ g); distance = vx × t.
Work and energy
Work, power and conservative field
- Work = force × displacement × cos θ (W = F · d = Fd cos θ). Unit: joule, 1 J = 1 N m.
- Variable force: work = area under the force-displacement graph.
- Work against gravity = mgh, for any path between the same two levels.
- Conservative forces: gravitational, elastic spring and electric forces. Non-conservative: friction, air resistance, tension in a string, the push of a rocket.
- Average power = work done ÷ time taken (P = W/t). Unit: watt, 1 W = 1 J s−1.
- Instantaneous power = F · v = Fv cos θ.
- 1 kWh = 1000 W × 3600 s = 3.6 × 106 J (a unit of energy, not power).
Work-energy principle and conservation of energy
- kinetic energy = ½ × mass × speed2 (K.E. = ½mv2)
- gravitational potential energy near the Earth's surface = mass × g × height (P.E. = mgh), with g = 9.8 m s−2
- work-energy principle: work done = change in kinetic energy (Fd = ½mvf2 − ½mvi2)
- free fall with no friction: loss of P.E. = gain in K.E., so mgh = ½mv2 and v = √(2gh)
- with friction: loss of P.E. = gain in K.E. + work done against friction (mgh = ½mv2 + fh)
- for the same momentum p, K.E. = p2/2m, so the lighter body has more kinetic energy
- the total energy of an isolated system stays constant
Absolute potential energy, escape velocity and energy sources
- absolute potential energy at distance r from the Earth's centre: U = −GMm/r (at the surface, U = −GMm/R)
- escape velocity: ½mvesc2 = GMm/R, so vesc = √(2GM/R) = √(2gR)
- for the Earth, vesc is about 11.2 km s−1, and it is the same for every mass
- tidal energy: the gravitational pull of the Moon (and Sun) raises and lowers sea water, which can drive turbines
- solar energy: sunlight is used directly for heating or turned into electricity by solar cells
- geothermal energy: heat from hot rocks and molten material inside the Earth
- biomass: plant and animal waste; decay of dung in a digester gives biogas, which is mainly methane
Circular motion
Angular motion and centripetal force
- angle in radians = arc length ÷ radius (θ = s/r); 1 revolution = 2π rad = 360°, so 1 rad = 57.3°
- angular velocity = angular displacement ÷ time (ω = Δθ/Δt), in rad s−1; for n revolutions per second, ω = 2πn
- angular acceleration = change in angular velocity ÷ time (α = Δω/Δt), in rad s−2
- linear and angular: s = rθ, v = rω, at = rα (θ must be in radians)
- centripetal acceleration = v2/r = rω2, directed towards the centre
- centripetal force = mv2/r = mrω2
- least speed at the top of a vertical circle: weight alone gives the centripetal force, so v = √(gr)
Moment of inertia, angular momentum and rotational kinetic energy
- moment of inertia of a point mass = mass × (distance from axis)2 (I = mr2), unit kg m2
- hoop: I = mr2; disc: I = ½mr2; solid sphere: I = (2/5)mr2
- angular momentum = moment of inertia × angular velocity (L = Iω), unit kg m2 s−1 (J s)
- conservation of angular momentum: with no external torque, I1ω1 = I2ω2
- rotational kinetic energy = ½Iω2; for a disc it is ¼mv2, for a hoop ½mv2
- rolling from rest down a height h: disc v = √(4gh/3), hoop v = √(gh); the disc is faster and arrives first
- these speeds do not depend on the mass or radius of the body
Artificial satellites and weightlessness
- orbital velocity: GMm/r2 = mv2/r, so v = √(GM/r); close to the Earth v = √(gR), about 7.9 km s−1
- lift accelerating upwards: apparent weight = m(g + a); accelerating downwards: m(g − a); falling freely: zero
- artificial gravity in a spaceship of radius R: Rω2 = g, so frequency of rotation f = (1/2π)√(g/R)
- geostationary orbit: period 24 hours, above the equator, moving in the direction of the Earth's rotation
- geostationary orbit radius is about 4.23 × 104 km from the Earth's centre (about 3.6 × 104 km above the surface)
- three geostationary satellites can cover the whole Earth except the polar regions
Fluid dynamics
Viscous drag, Stokes' law and terminal velocity
- Stokes' law: drag force on a sphere = 6π × viscosity × radius × speed (F = 6πηrv)
- the unit of viscosity η is N s m−2, the same as Pa s
- at terminal velocity: drag = weight, so 6πηrvt = mg and the acceleration is zero
- with m = (4/3)πr3ρ: terminal velocity vt = 2gr2ρ/9η
- vt is proportional to r2: twice the radius gives four times the terminal velocity
- streamlines never cross; turbulent flow is irregular and unsteady
Equation of continuity and Bernoulli's equation
- equation of continuity: area × speed = constant (A1v1 = A2v2); it comes from conservation of mass
- Bernoulli's equation: P + ½ρv2 + ρgh = constant
- horizontal pipe: P1 − P2 = ½ρ(v22 − v12)
- Torricelli's theorem: speed of efflux from a hole at depth h below the surface, v = √(2gh)
- venturi relation (speed in the wide part negligible): P1 − P2 = ½ρv22
- lift: air moves faster over the top of the wing, so the pressure above is lower than below
- blood pressure is measured on the upper arm, at heart level; normal values are about 120 torr (systolic) and 80 torr (diastolic)
Oscillations
Simple harmonic motion and the reference circle
- condition for SHM: a = −ω2x (compare a given equation with this to read off ω2)
- time period T = 2π/ω; frequency f = 1/T; angular frequency ω = 2πf
- displacement (starting from the mean position): x = x0 sin ωt
- speed at displacement x: v = ω√(x02 − x2)
- maximum speed (at the mean position): v0 = ωx0
- maximum acceleration (at the extreme positions): ω2x0
- a phase difference of π rad (180°) means the two bodies are always at opposite points of their motion
Mass-spring system, simple pendulum and energy in SHM
- mass-spring system: T = 2π√(m/k), where k is the spring constant in N m−1; it does not depend on g
- simple pendulum: T = 2π√(l/g); it does not depend on the mass of the bob
- a second's pendulum has a period of 2.0 s (length about 0.99 m where g = 9.8 m s−2)
- potential energy at displacement x: P.E. = ½kx2
- kinetic energy at displacement x: K.E. = ½k(x02 − x2)
- total energy = ½kx02, constant at every point
- K.E. = P.E. when x = x0/√2
Free and forced oscillations, resonance and damping
- free oscillation: no outside periodic force; frequency = natural frequency
- forced oscillation: frequency = frequency of the driving force
- resonance: driving frequency = natural frequency, giving the largest amplitude
- examples of resonance: pushing a swing in time with its motion, tuning a radio, a microwave oven, soldiers marching in step on a bridge
- damping: energy is dissipated by friction, so the amplitude decreases with time
- light damping gives a tall, sharp resonance curve; heavy damping gives a low, broad one
- shock absorbers in a car use damping to stop the body oscillating for long after a bump
Waves
Progressive waves and the speed of sound
- wave speed = frequency × wavelength (v = fλ)
- Newton's formula: speed = √(pressure ÷ density), v = √(P/ρ), about 280 m s−1 at STP (about 16% too low)
- Laplace's correction: v = √(γP/ρ), with γ = 1.4 for air, about 333 m s−1
- Pressure: no effect at constant temperature, because density rises in the same ratio and P/ρ stays the same
- Density: v is proportional to 1/√ρ at the same pressure, so sound is faster in a less dense gas (moist air, hydrogen)
- Temperature: v is proportional to √T, with T in kelvin
- Near room temperature: vt = v0 + 0.61t, with t in °C (speed rises about 0.61 m s−1 for each 1 °C)
Superposition, interference, beats and Doppler effect
- Constructive interference: path difference = nλ (n = 0, 1, 2, ...)
- Destructive interference: path difference = (n + ½)λ
- beat frequency = difference of the two frequencies (f1 − f2)
- Denser medium: crest returns as trough (180° change). Rarer medium: crest returns as crest; for sound, a compression returns from an open end as a rarefaction
- Observer moving, source at rest: f′ = f(v + uo)/v towards, f′ = f(v − uo)/v away
- Source moving, observer at rest: f′ = fv/(v − us) towards, f′ = fv/(v + us) away
- Uses: radar speed checks, sonar, red shift of light from stars and galaxies moving away, blue shift for those approaching
Stationary waves in strings and air columns
- node to node = λ/2; node to next antinode = λ/4
- speed of a wave on a string = √(tension ÷ mass per unit length), v = √(F/m)
- String fixed at both ends: f1 = v/(2l), and fn = nf1 with n = 1, 2, 3, ... (all harmonics)
- Frequency of a string is proportional to √F, and to 1/l
- Pipe open at both ends: fn = nv/(2l), n = 1, 2, 3, ... (all harmonics)
- Pipe closed at one end: fn = nv/(4l), n = 1, 3, 5, ... (odd harmonics only)
- For the same length, the open pipe's fundamental is twice that of the closed pipe
Physical optics
Wavefronts and interference of light
- Conditions for interference: the beams must be monochromatic and coherent
- Bright fringe: d sin θ = mλ. Dark fringe: d sin θ = (m + ½)λ, with m = 0, 1, 2, ...
- fringe spacing = wavelength × slit-to-screen distance ÷ slit separation (Δy = λL/d)
- Bright and dark fringes are equally spaced; in water λ becomes smaller, so the fringes move closer together
- Thin films (oil on water, soap bubble): light reflected from the top and bottom surfaces interferes, giving colours
- Newton's rings: circular fringes from the air film between a plano-convex lens and a glass plate; the centre is dark in reflected light because of the 180° phase change at the denser medium
- Michelson's interferometer: moving the mirror by λ/2 shifts one fringe, so distance moved L = mλ/2
Diffraction and polarization
- Single slit of width a: first minimum where a sin θ = λ
- Grating: d sin θ = nλ, with n = 0, 1, 2, ... the order of the maximum (written m in some questions)
- grating element d = 1 ÷ (number of lines per unit length); 5000 lines per cm gives d = 2.0 × 10−6 m
- Highest order: sin θ cannot be more than 1, so n must be a whole number not greater than d/λ
- Bragg's equation: 2d sin θ = nλ, where d is the spacing of the crystal planes and θ is the glancing angle between the beam and the planes
- Two crossed Polaroids (axes at 90°) let no light through; parallel axes let the polarized light through
Optical instruments
Magnifying glass, microscopes and telescopes
- Simple microscope (image at near point): M = 1 + d/f, with d = 25 cm
- Compound microscope: M = (q/p)(1 + d/fe) for the objective's image and object distances, or about (L/fo)(1 + d/fe), where L is the length of the microscope
- Astronomical telescope in normal adjustment: M = fo/fe
- Length of the telescope in normal adjustment = fo + fe; final image at infinity and inverted
- Telescope: long-focus, wide objective and short-focus eyepiece. Microscope: both lenses of short focal length
- Smallest angle resolved: αmin = 1.22λ/D; resolving power R = 1/αmin, so a wider aperture D and a shorter wavelength resolve better
- Resolving power of a grating: R = λ/Δλ = N × m (N lines, order m)
Spectrometer, speed of light and optical fibres
- Collimator: slit at the focus of a convex lens, gives a parallel beam. Turntable: holds the prism or grating, with a circular scale. Telescope: turns about the same axis, with a vernier to read the angle
- Michelson's method: c = 16fd, where f is the number of revolutions per second and d is the distance to the far mirror; c is about 3.0 × 108 m s−1
- Critical angle: sin θc = n2/n1 (rarer ÷ denser); into air, sin θc = 1/n
- Total internal reflection needs: light going from denser to rarer, and angle of incidence greater than θc
- Single mode step index fibre: very thin core, about 5 μm in diameter, one path
- Multimode step index: core about 50 μm in diameter, many paths. Multimode graded index: core index falls gradually from the centre outwards, light bends by continuous refraction, less pulse spreading
- Signal losses: absorption and scattering by impurities in the glass, and dispersion (spreading of the pulse)
Heat and thermodynamics
Kinetic theory of gases
- P = ⅔N0⟨½mv2⟩, where N0 is the number of molecules per unit volume; the same result is P = ⅓ρ⟨v2⟩
- T = (2/3k)⟨½mv2⟩, so average translational kinetic energy = (3/2)kT, with k = 1.38 × 10−23 J K−1
- rms speed is proportional to √T: doubling T (in kelvin) multiplies it by √2
- Boyle's law: PV = constant at constant temperature (P1V1 = P2V2)
- Charles's law: V/T = constant at constant pressure, T in kelvin
- Ideal gas equation: PV = nRT, with R = 8.31 J mol−1 K−1; also PV = NkT for N molecules
- T (K) = t (°C) + 273
Internal energy and the first law of thermodynamics
- work done by a gas at constant pressure = pressure × change in volume (W = PΔV)
- First law: Q = ΔU + W. Q is positive for heat supplied to the system; W is positive for work done by the system and negative for work done on it
- Isothermal (ideal gas): ΔU = 0, so Q = W; PV = constant
- Adiabatic: Q = 0, so W = −ΔU; PVγ = constant. Expansion cools the gas, compression heats it
- Constant volume: W = 0, so Q = ΔU
- Molar specific heat: heat needed to raise the temperature of 1 mole by 1 K, at constant volume (Cv) or at constant pressure (Cp); Q = nCvΔT or Q = nCpΔT
- Cp − Cv = R; Cp is larger because at constant pressure the gas also does work as it expands
Second law, heat engines and entropy
- Kelvin statement: no engine working in a cycle can convert all the heat taken from a source into work; a sink is necessary
- Clausius statement: heat cannot flow by itself from a colder body to a hotter body; work must be done to make it happen
- Carnot cycle order: isothermal expansion, adiabatic expansion, isothermal compression, adiabatic compression
- efficiency = work output ÷ heat input = 1 − Q2/Q1; for a Carnot engine η = 1 − T2/T1, with temperatures in kelvin
- Petrol engine: four strokes (intake, compression, power, exhaust), petrol-air mixture lit by a spark plug, efficiency about 25 to 30%
- Diesel engine: no spark plug; air alone is compressed until very hot, then diesel is sprayed in and ignites; efficiency about 35 to 40%
- change in entropy = heat transferred ÷ absolute temperature (ΔS = ΔQ/T), unit J K−1; positive when heat is added