AS Level Mathematics formulas
Every chapter of AS Level Mathematics on one page: the 119 formulas, definitions and facts to remember, in syllabus order. Use it for a last look before a test, then check yourself.
Pure Mathematics 1
Quadratics
- Completing the square: x2 + bx + c = (x + b/2)2 − (b/2)2 + c
- a(x + p)2 + q has its turning point at (−p, q): a minimum if a > 0, a maximum if a < 0
- Discriminant b2 − 4ac: greater than 0 means two distinct real roots, equal to 0 means one repeated root, less than 0 means no real roots
- Quadratic formula: x = (−b ± √(b2 − 4ac))/(2a)
- A line is a tangent to a curve when the quadratic you get after substituting has b2 − 4ac = 0
- With critical values p < q and a positive x2 term: (x − p)(x − q) < 0 gives p < x < q, and (x − p)(x − q) > 0 gives x < p or x > q
- Disguised quadratic: let u = x2 (or √x, or tan x), solve for u, then go back and find x
Functions
- fg(x) = f(g(x)): apply g first, then f
- To find f−1(x): write y = f(x), make x the subject, then swap x and y
- Domain of f−1 = range of f, and range of f−1 = domain of f
- The graph of y = f−1(x) is the reflection of y = f(x) in the line y = x
- y = f(x) + a is a translation of a units in the y-direction; y = f(x + a) is a translation of −a units in the x-direction
- y = af(x) is a stretch of factor a parallel to the y-axis; y = f(ax) is a stretch of factor 1/a parallel to the x-axis
- A quadratic is one-one only when its domain stays on one side of the turning point
Coordinate geometry
- Gradient m = (y2 − y1)/(x2 − x1)
- Line through (x1, y1) with gradient m: y − y1 = m(x − x1)
- Perpendicular lines: m1 × m2 = −1, so the second gradient is −1/m1
- Length = √((x2 − x1)2 + (y2 − y1)2); midpoint = ((x1 + x2)/2, (y1 + y2)/2)
- Circle with centre (a, b) and radius r: (x − a)2 + (y − b)2 = r2
- A circle with diameter AB has its centre at the midpoint of AB and radius AB ÷ 2
- Line meets curve: substitute, then b2 − 4ac > 0 means two points, = 0 means a tangent, < 0 means they do not meet
Circular measure
- π radians = 180°: multiply degrees by π/180 to get radians, multiply radians by 180/π to get degrees
- Arc length = radius × angle (s = rθ), θ in radians
- Sector area = ½ × radius2 × angle (A = ½r2θ), θ in radians
- Perimeter of a sector = 2r + rθ
- Area of the triangle formed by two radii and the chord = ½r2 sin θ
- Segment area = sector − triangle = ½r2(θ − sin θ)
- Chord length = 2r sin(θ/2)
Trigonometry
- sin 30° = 1/2, cos 30° = √3/2, tan 30° = 1/√3; sin 45° = cos 45° = 1/√2, tan 45° = 1; sin 60° = √3/2, cos 60° = 1/2, tan 60° = √3
- tan θ = sin θ/cos θ and sin2θ + cos2θ = 1
- Signs: all positive from 0° to 90°, only sin from 90° to 180°, only tan from 180° to 270°, only cos from 270° to 360°
- If α is the principal value: sin x = k gives α and 180° − α; cos x = k gives α and 360° − α; tan x = k gives α and α + 180°. Add or subtract 360° to reach the interval
- Principal values: sin−1 and tan−1 lie between −90° and 90°; cos−1 lies between 0° and 180°
- y = a sin bx and y = a cos bx have amplitude a and period 360°/b (2π/b in radians)
Series
- In (a + b)n the term containing br is nCr × an − r × br, where nCr = n!/(r!(n − r)!)
- AP nth term = a + (n − 1)d
- AP sum: Sn = (n/2)(2a + (n − 1)d) = (n/2)(a + l), where l is the last term
- GP nth term = arn − 1
- GP sum: Sn = a(1 − rn)/(1 − r)
- Sum to infinity: S∞ = a/(1 − r), only when −1 < r < 1
- For any series, nth term = Sn − Sn − 1
Differentiation
- If y = xn then dy/dx = nxn − 1. First rewrite 1/xn as x−n and √x as x1/2
- Chain rule: dy/dx = dy/du × du/dx, so (ax + b)n differentiates to an(ax + b)n − 1
- Gradient of the tangent = dy/dx at the point; gradient of the normal = −1 ÷ (gradient of the tangent)
- Increasing function: dy/dx > 0. Decreasing function: dy/dx < 0
- Stationary point: dy/dx = 0. It is a minimum if d2y/dx2 > 0 and a maximum if d2y/dx2 < 0
- Connected rates of change: dy/dt = dy/dx × dx/dt
Integration
- ∫xn dx = xn + 1/(n + 1) + c, for n ≠ −1
- ∫(ax + b)n dx = (ax + b)n + 1/(a(n + 1)) + c, for n ≠ −1
- Definite integral from a to b = (value at x = b) − (value at x = a)
- Area between a curve and the x-axis from x = a to x = b = ∫y dx between a and b
- Area between two graphs = ∫(upper y − lower y) dx between the x-values where they meet
- Volume about the x-axis = π∫y2 dx; volume about the y-axis = π∫x2 dy
Mechanics
Forces and equilibrium
- Weight = mass × g (W = mg), with g = 10 m s−2
- A force F at angle θ to a direction has component F cos θ along that direction and F sin θ at right angles to it
- Resultant of perpendicular forces X and Y: magnitude √(X2 + Y2), at angle θ to X where tan θ = Y/X
- Equilibrium: the sum of the components in any direction is zero
- Friction F ≤ μR. In limiting equilibrium (about to slide) F = μR, where μ is the coefficient of friction
- On a plane at angle α to the horizontal, weight has components mg sin α down the plane and mg cos α into the plane
- Total contact force = √(R2 + F2). By Newton's third law the particle pushes on the surface with an equal and opposite force
Kinematics of motion in a straight line
- v = u + at
- s = ut + (1/2)at2 and s = (1/2)(u + v)t
- v2 = u2 + 2as
- velocity = rate of change of displacement (v = ds/dt); acceleration = rate of change of velocity (a = dv/dt)
- displacement = integral of v with respect to t; velocity = integral of a with respect to t (remember the constant)
- A particle is instantaneously at rest when v = 0; at the top of a vertical throw v = 0 and a = −10 m s−2 (taking up as positive)
- Total distance: find where v changes sign, then add the sizes of the separate displacements
Momentum
- momentum = mass × velocity (mv), unit kg m s−1 (the same as N s)
- Conservation: m1u1 + m2u2 = m1v1 + m2v2, with signs for direction
- If the bodies coalesce: m1u1 + m2u2 = (m1 + m2)v
- change in momentum = m × (final velocity − initial velocity)
- A body that rebounds has a change of velocity equal to the sum of the two speeds, not the difference
Newton’s laws of motion
- resultant force = mass × acceleration (F = ma), with F in the direction of a
- weight = mass × g (W = mg), with g = 10 m s−2
- Smooth plane at angle θ: acceleration down the plane = g sin θ
- On a plane, the weight has components mg sin θ along the plane and mg cos θ perpendicular to it
- Friction when sliding = μ × normal reaction (F = μR); on a plane R = mg cos θ
- Lift accelerating upwards: R − mg = ma; accelerating downwards: mg − R = ma
- Two particles over a smooth pulley: (heavier weight − T) = m1a and (T − lighter weight) = m2a
Energy, work and power
- work done = force × distance × cos θ (W = Fd cos θ), where θ is the angle between force and motion; unit J
- kinetic energy = (1/2) × mass × speed2 (KE = (1/2)mv2)
- change in gravitational potential energy = mass × g × change in vertical height (mgh)
- work done by driving force − work done against resistance = gain in KE + gain in PE
- power = work done ÷ time; power = driving force × speed (P = Fv); unit W, and 1 kW = 1000 W
- At constant speed on a level road, driving force = resistance; on a hill going up, driving force = resistance + mg sin α
- To find acceleration from power: driving force = P ÷ v, then resultant force = ma
Probability & Statistics 1
Representation of data
- frequency density = frequency ÷ class width; frequency = frequency density × class width
- mean = Σx ÷ n; for grouped data, mean ≈ Σfx ÷ Σf using class mid-points
- variance = (Σx2 ÷ n) − mean2; standard deviation = √variance
- interquartile range = upper quartile − lower quartile
- Cumulative frequency is plotted at the upper class boundary; the median is read at n ÷ 2
- Coding y = x − a: mean of x = mean of y + a, and the standard deviation is unchanged
- Combined mean = (total of all values) ÷ (total number of values)
Permutations and combinations
- n different objects in a line: n! arrangements
- Arrangements of r objects from n: P(n, r) = n! ÷ (n − r)!
- Selections of r objects from n: C(n, r) = n! ÷ (r! × (n − r)!)
- n objects with p alike of one kind and q alike of another: n! ÷ (p! × q!) arrangements
- Objects that must be together: treat as one block, then multiply by the arrangements inside the block
- Not together = total arrangements − arrangements with them together (for two objects)
- 'And' means multiply the numbers of ways; 'or' (separate cases) means add them
Probability
- P(not A) = 1 − P(A); P(at least one) = 1 − P(none)
- P(A ∪ B) = P(A) + P(B) − P(A ∩ B)
- Mutually exclusive: P(A ∩ B) = 0, so P(A ∪ B) = P(A) + P(B)
- Independent: P(A ∩ B) = P(A) × P(B)
- Conditional: P(A | B) = P(A ∩ B) ÷ P(B)
- For independent events, P(A | B) = P(A)
Discrete random variables
- Σ P(X = x) = 1
- E(X) = Σ x × P(X = x)
- Var(X) = Σ x2 × P(X = x) − [E(X)]2
- Binomial: P(X = r) = C(n, r) × pr × qn − r, where q = 1 − p
- Binomial: mean = np, variance = npq
- Geometric: P(X = r) = qr − 1 × p, and mean = 1 ÷ p
- Geometric: P(X > r) = qr (the first r trials are all failures)
The normal distribution
- z = (x − μ) ÷ σ
- P(Z > z) = 1 − Φ(z), and Φ(−z) = 1 − Φ(z)
- P(a < Z < b) = Φ(b) − Φ(a)
- To find μ or σ: find z from the tables for the given probability, then solve (x − μ) ÷ σ = z; z is negative below the mean
- B(n, p) ≈ N(np, npq) when np > 5 and nq > 5, where q = 1 − p
- Continuity correction: P(X ≥ 25) becomes P(X > 24.5); P(X ≤ 25) becomes P(X < 25.5); P(X = 25) becomes P(24.5 < X < 25.5)